Content made for the surface it lives on.
Anamorphic illusions, interactive exhibits and motion work built for the surface they live on — a building corner, a video wall, a pool of real water. Sometimes we simulate the space first; often the content is the whole job.
Anamorphic
& 3D
Motion
Graphics
Interactive
& Immersive
AI
Characters
Four kinds of surface
Video walls & LED
Content authored for the actual pixel pitch, aspect and brightness of the installed surface — not letterboxed from a 16:9 master. We can preview it in the simulated space before it's fabricated.
Public art & anamorphic
Forced-perspective illusions built for a specific viewing position — the ones that stop foot traffic and end up on people's phones.
Lobbies & briefing centers
Motion graphics and digital signage for spaces where the first sixty seconds set the tone: headquarters lobbies, executive briefing centers, visitor experiences.
Interactive & immersive
Experiences the audience steps inside and changes by being there — retail, hospitality, museums and activations.
something
Free discovery call · we'll talk through the surface and what should run on it