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Simulations

One model. Every question answered.

We build a photo-realistic, real-time model of your space in Unreal Engine — from a single room to a sixty-five-acre campus — and use it to settle the decisions that drawings can't. Walk it, hear it, change it, decide.

What we simulate

Seeing is believing.
Hearing is too.

Every capability, simulated in real time. Click any project to watch.

GeoLocation demo

GeoLocation

Sun-accurate lighting, down to the day and hour
Plan Your Space demo

Plan Your Space

Optimize before you build
Spatial Audio demo

Spatial Audio

Walk the room with a dB meter
Camera Views demo

Camera Views

Accurate POV, lensing & zoom
Pixel Perfect demo

Pixel Perfect

Pixel pitch to viewing distance

Geolocated light

Your project is placed at its precise position on the planet, so the sun behaves the way it will on site. See how the space reads at 9am in March or 6pm in July, and catch the glare problem before it's built.

Acoustics you can hear

Spatial audio and dB metering inside the model. Walk from the back of the room to the front and hear coverage change as you move — evaluate a system before a single speaker is hung.

Most acoustic modelling produces charts and a report. This produces the experience.

LED & display specification

Pixel pitch against real viewing distance, content legibility at true scale, and how the surface reads from where people actually stand. Compare a dozen configurations in one sitting instead of over weeks.

Sightlines & space planning

What's visible from every seat, every approach, every escalator. Crowd flow, furniture layouts, and the obstruction nobody spotted on the plan.

Camera & lensing

Accurate points of view with real lens behaviour and zoom — useful when the space has to work on camera as well as in person.

How it works

From blueprint
to being there

01

Model it

A photo-real digital twin of your space — from a single room to a sixty-five-acre campus.

02

Light it

Geolocated, sun-accurate lighting shows how your space reads at 9am in March or 6pm in July.

03

Hear it

Spatial audio and dB metering — evaluate coverage before a single speaker is hung.

04

Walk it

Fly around, stand at eye level, and review options with every stakeholder in the room.

“Rapid prototyping of experiences lets you see your project in ways 2D plans and blueprints simply can’t match.
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Acres simulated
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Years of design craft
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% real-time, in Unreal
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Free discovery call · firm fixed price · 3–4 week typical delivery