Decisions made before they got expensive
Every project here started with a choice somebody couldn't confidently make from drawings. We built the space so they could walk it, hear it, and decide by looking.

A dozen display options, evaluated before one was built
A transportation client needed to choose between custom LED configurations that didn't exist yet. We built the space in Unreal so every option could be walked, measured and compared at true scale.

Catch of the day, in pixels
Anamorphic and creative content for the large-format LED displays at Anchorage Square, in the heart of Fisherman's Wharf, built in Unreal Engine and authored so each scene resolves from where people actually stand.

A marsh you can put your hands in
Three interactive touch pools at Explorers Cove, where real water and sculpted rockwork carry a projected Georgia marsh.
project
Free discovery call · firm fixed price · 3–4 week typical delivery