Real-time work in San Francisco
Render Foundry is an Atlanta studio. We travel for installation and site work, and we have worked in the Bay Area.
The Bay Area job that taught us the most was a corner. Two LED faces meeting at an angle, seen by people crossing a street rather than sitting in front of a screen — which is a different problem from filling a rectangle, and it is the problem most public-art LED briefs actually are.
Anchorage Square, Fisherman's Wharf
Anamorphic marine content for the corner led volume, authored to the building's real geometry. Delivered 2025.
Three ways this usually starts
Simulation first
A photo-real, real-time model of the space in Unreal Engine — walked, heard and changed before anything is built. Most often used to settle a display specification, a sightline or an acoustic question that drawings cannot answer.
Content for the surface
Anamorphic and 3D illusions, motion graphics and interactive work, authored for the real pixel pitch, aspect and viewing angle of the display it will run on — not letterboxed from a 16:9 master.
Permanent installations
Exhibits and environments built to run unattended and to be refreshed without a rebuild, with the handover documented for whoever operates the space after we leave.
Working across the Bay Area, including Oakland, Berkeley, San Jose, Palo Alto, San Mateo, Fisherman's Wharf.
Atlanta, Georgia. We do not keep an office in San Francisco; we travel for site work, commissioning and install.
project
Free discovery call · firm fixed price · 3–4 week typical delivery