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Where we work

Real-time work in San Francisco

Render Foundry is an Atlanta studio. We travel for installation and site work, and we have worked in the Bay Area.

the Bay Area

The Bay Area job that taught us the most was a corner. Two LED faces meeting at an angle, seen by people crossing a street rather than sitting in front of a screen — which is a different problem from filling a rectangle, and it is the problem most public-art LED briefs actually are.

Built here

Anchorage Square, Fisherman's Wharf

Anamorphic marine content for the corner led volume, authored to the building's real geometry. Delivered 2025.

Read the Anchorage Square, Fisherman's Wharf case study →

The Golden Gate Bridge at sunset, its tower silhouetted against an orange sky above the water
Anchorage Square, Fisherman's Wharf — BH Properties.
What we do

Three ways this usually starts

Simulation first

A photo-real, real-time model of the space in Unreal Engine — walked, heard and changed before anything is built. Most often used to settle a display specification, a sightline or an acoustic question that drawings cannot answer.

Content for the surface

Anamorphic and 3D illusions, motion graphics and interactive work, authored for the real pixel pitch, aspect and viewing angle of the display it will run on — not letterboxed from a 16:9 master.

Permanent installations

Exhibits and environments built to run unattended and to be refreshed without a rebuild, with the handover documented for whoever operates the space after we leave.

Coverage

Working across the Bay Area, including Oakland, Berkeley, San Jose, Palo Alto, San Mateo, Fisherman's Wharf.

Where we are

Atlanta, Georgia. We do not keep an office in San Francisco; we travel for site work, commissioning and install.

See every market we work in →

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